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GeForce GTX 960 vs Radeon RX 570

Intro

The GeForce GTX 960 comes with a clock speed of 1127 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 ROPs.

Compare that to the Radeon RX 570, which makes use of a 14 nm design. AMD has set the core frequency at 1168 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this specific card. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 570 12108 points
GeForce GTX 960 7627 points
Difference: 4481 (59%)

Zcash Mining Hash Rate

Radeon RX 570 298 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 144 (94%)

Ethereum Mining Hash Rate

Radeon RX 570 26 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 15 (136%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon RX 570 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 570 should be 105% faster than the GeForce GTX 960 in general, because of its greater data rate. (explain)

Radeon RX 570 229376 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 117376 (105%)

Texel Rate

The Radeon RX 570 should be much (more or less 107%) better at texture filtering than the GeForce GTX 960. (explain)

Radeon RX 570 149504 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 77376 (107%)

Pixel Rate

The Radeon RX 570 should be a small bit (about 4%) faster with regards to AA than the GeForce GTX 960, and also will be capable of handling higher resolutions without slowing down too much. (explain)

Radeon RX 570 37376 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 1312 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon RX 570
Manufacturer nVidia AMD
Year January 2015 April 2017
Code Name GM206 Polaris 20
Memory 2048 MB 4096 MB
Core Speed 1127 MHz 1168 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 112000 MB/sec 229376 MB/sec
Texel Rate 72128 Mtexels/sec 149504 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 37376 Mpixels/sec
Unified Shaders 1024 2048
Texture Mapping Units 64 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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