Compare any two graphics cards:
Geforce GTX 1080 Ti vs Nvidia Titan X
IntroThe Geforce GTX 1080 Ti features a GPU clock speed of 1480 MHz, and the 11264 MB of GDDR5X memory runs at 1376 MHz through a 352-bit bus. It also is made up of 3584 SPUs, 224 TAUs, and 88 Raster Operation Units.Compare those specs to the Nvidia Titan X, which features clock speeds of 1417 MHz on the GPU, and 1251 MHz on the 12288 MB of GDDR5X memory. It features 3584 SPUs along with 224 TAUs and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe Geforce GTX 1080 Ti, in theory, should be a bit faster than the Nvidia Titan X in general. (explain)
Texel RateThe Geforce GTX 1080 Ti should be a little bit (about 4%) faster with regards to anisotropic filtering than the Nvidia Titan X. (explain)
Pixel RateIf running with a high resolution is important to you, then the Nvidia Titan X is superior to the Geforce GTX 1080 Ti, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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