Compare any two graphics cards:
Geforce GTX 1080 Ti vs Nvidia Titan X
IntroThe Geforce GTX 1080 Ti makes use of a 16 nm design. nVidia has clocked the core speed at 1480 MHz. The GDDR5X memory runs at a frequency of 1376 MHz on this card. It features 3584 SPUs as well as 224 TAUs and 88 Rasterization Operator Units.Compare all that to the Nvidia Titan X, which uses a 16 nm design. nVidia has clocked the core speed at 1417 MHz. The GDDR5X RAM works at a speed of 1251 MHz on this particular model. It features 3584 SPUs along with 224 TAUs and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe Geforce GTX 1080 Ti should theoretically perform a little bit faster than the Nvidia Titan X overall. (explain)
Texel RateThe Geforce GTX 1080 Ti is a little bit (about 4%) faster with regards to AF than the Nvidia Titan X. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Nvidia Titan X is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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