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GeForce GTX 1050 Ti vs Geforce GTX 1080 Ti

Intro

The GeForce GTX 1050 Ti features a GPU core speed of 1290 MHz, and the 4096 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 48 TAUs, and 32 ROPs.

Compare those specs to the Geforce GTX 1080 Ti, which has core clock speeds of 1480 MHz on the GPU, and 1376 MHz on the 11264 MB of GDDR5X memory. It features 3584 SPUs along with 224 TAUs and 88 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
GeForce GTX 1050 Ti 7734 points
Difference: 19895 (257%)

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
GeForce GTX 1050 Ti 138 Sol/s
Difference: 572 (414%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

In theory, the Geforce GTX 1080 Ti should be much faster than the GeForce GTX 1050 Ti overall. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 380928 (332%)

Texel Rate

The Geforce GTX 1080 Ti will be a lot (more or less 435%) more effective at anisotropic filtering than the GeForce GTX 1050 Ti. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 269600 (435%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 1080 Ti is the winner, by far. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 88960 (216%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Geforce GTX 1080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year October 2016 March 2017
Code Name GP107-400 GP102
Memory 4096 MB 11264 MB
Core Speed 1290 MHz 1480 MHz
Memory Speed 7000 MHz 11008 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 495616 MB/sec
Texel Rate 61920 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 768 3584
Texture Mapping Units 48 224
Render Output Units 32 88
Bus Type GDDR5 GDDR5X
Bus Width 128-bit 352-bit
Fab Process 14 nm 16 nm
Transistors 3300 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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