Compare any two graphics cards:
GeForce GTX 1050 Ti vs Radeon HD 4870 1GB
IntroThe GeForce GTX 1050 Ti has a GPU core clock speed of 1290 MHz, and the 4096 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is made up of 768 SPUs, 48 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon HD 4870 1GB, which features a core clock speed of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4870 1GB should theoretically perform a small bit faster than the GeForce GTX 1050 Ti in general. (explain)
Texel RateThe GeForce GTX 1050 Ti is much (more or less 106%) more effective at anisotropic filtering than the Radeon HD 4870 1GB. (explain)
Pixel RateThe GeForce GTX 1050 Ti is much (approximately 244%) faster with regards to AA than the Radeon HD 4870 1GB, and also will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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