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Compare any two graphics cards:
GeForce GTX 1050 Ti vs GeForce GTX 275
IntroThe GeForce GTX 1050 Ti features a GPU core clock speed of 1290 MHz, and the 4096 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 Texture Address Units, and 32 Raster Operation Units.
Compare those specifications to the GeForce GTX 275, which has a clock frequency of 633 MHz and a GDDR3 memory frequency of 1134 MHz. It also features a 448-bit bus, and uses a 55 nm design. It features 240 SPUs, 80 TAUs, and 28 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically, the GeForce GTX 275 should perform a bit faster than the GeForce GTX 1050 Ti overall. (explain)
Texel RateThe GeForce GTX 1050 Ti will be quite a bit (about 22%) faster with regards to AF than the GeForce GTX 275. (explain)
Pixel RateThe GeForce GTX 1050 Ti should be a lot (about 133%) more effective at full screen anti-aliasing than the GeForce GTX 275, and will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.