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GeForce GTX 1050 Ti vs Radeon HD 6870

Intro

The GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has clocked the core frequency at 1290 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this model. It features 768 SPUs along with 48 TAUs and 32 ROPs.

Compare all of that to the Radeon HD 6870, which has a clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is made up of 1120 SPUs, 56 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
Radeon HD 6870 2870 points
Difference: 4864 (169%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon HD 6870 151 Watts
Difference: 76 Watts (101%)

Memory Bandwidth

Performance-wise, the Radeon HD 6870 should theoretically be a bit better than the GeForce GTX 1050 Ti overall. (explain)

Radeon HD 6870 134400 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 19712 (17%)

Texel Rate

The GeForce GTX 1050 Ti will be much (about 23%) better at anisotropic filtering than the Radeon HD 6870. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 11520 (23%)

Pixel Rate

The GeForce GTX 1050 Ti will be quite a bit (approximately 43%) better at full screen anti-aliasing than the Radeon HD 6870, and should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 12480 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Radeon HD 6870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon HD 6870
Manufacturer nVidia AMD
Year October 2016 October 2010
Code Name GP107-400 Barts XT
Memory 4096 MB 1024 MB
Core Speed 1290 MHz 900 MHz
Memory Speed 7000 MHz 4200 MHz
Power (Max TDP) 75 watts 151 watts
Bandwidth 114688 MB/sec 134400 MB/sec
Texel Rate 61920 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 768 1120
Texture Mapping Units 48 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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