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GeForce GTX 1050 Ti vs GeForce GTX 460

Intro

The GeForce GTX 1050 Ti has a core clock frequency of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and uses a 14 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare that to the GeForce GTX 460, which uses a 40 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR5 memory works at a frequency of 900 MHz on this specific model. It features 336 SPUs as well as 56 Texture Address Units and 24 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 460 2557 points
Difference: 5177 (202%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 460 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

The GeForce GTX 1050 Ti should in theory be a lot faster than the GeForce GTX 460 overall. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 28288 (33%)

Texel Rate

The GeForce GTX 1050 Ti is quite a bit (more or less 64%) more effective at anisotropic filtering than the GeForce GTX 460. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 24120 (64%)

Pixel Rate

The GeForce GTX 1050 Ti should be a lot (approximately 155%) faster with regards to AA than the GeForce GTX 460, and capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 25080 (155%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 460
Manufacturer nVidia nVidia
Year October 2016 July 2010
Code Name GP107-400 GF104
Memory 4096 MB 768 MB
Core Speed 1290 MHz 675 MHz
Memory Speed 7000 MHz 3600 MHz
Power (Max TDP) 75 watts 150 watts
Bandwidth 114688 MB/sec 86400 MB/sec
Texel Rate 61920 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 16200 Mpixels/sec
Unified Shaders 768 336
Texture Mapping Units 48 56
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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