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GeForce GTX 1050 Ti vs GeForce GTX 550 Ti

Intro

The GeForce GTX 1050 Ti features a GPU clock speed of 1290 MHz, and the 4096 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Compare all that to the GeForce GTX 550 Ti, which uses a 40 nm design. nVidia has set the core speed at 900 MHz. The GDDR5 RAM works at a speed of 1026 MHz on this model. It features 192 SPUs along with 32 Texture Address Units and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 550 Ti 1897 points
Difference: 5837 (308%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 41 Watts (55%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 Ti should in theory be a small bit better than the GeForce GTX 550 Ti overall. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 16192 (16%)

Texel Rate

The GeForce GTX 1050 Ti will be a lot (approximately 115%) better at AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 33120 (115%)

Pixel Rate

The GeForce GTX 1050 Ti is quite a bit (approximately 91%) better at AA than the GeForce GTX 550 Ti, and also capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 19680 (91%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 550 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year October 2016 March 2011
Code Name GP107-400 GF116
Memory 4096 MB 1024 MB
Core Speed 1290 MHz 900 MHz
Memory Speed 7000 MHz 4104 MHz
Power (Max TDP) 75 watts 116 watts
Bandwidth 114688 MB/sec 98496 MB/sec
Texel Rate 61920 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 768 192
Texture Mapping Units 48 32
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1170 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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