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GeForce GTX 1050 Ti vs GeForce GTX 650 Ti

Intro

The GeForce GTX 1050 Ti has a core clock speed of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It features 768 SPUs, 48 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX 650 Ti, which comes with a clock frequency of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It features 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 650 Ti 3434 points
Difference: 4300 (125%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

In theory, the GeForce GTX 1050 Ti will be 33% faster than the GeForce GTX 650 Ti in general, because of its higher bandwidth. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 28288 (33%)

Texel Rate

The GeForce GTX 1050 Ti is just a bit (more or less 4%) better at texture filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 2528 (4%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1050 Ti is superior to the GeForce GTX 650 Ti, by far. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 26432 (178%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year October 2016 October 2012
Code Name GP107-400 GK106
Memory 4096 MB 1024 MB
Core Speed 1290 MHz 928 MHz
Memory Speed 7000 MHz 5400 MHz
Power (Max TDP) 75 watts 110 watts
Bandwidth 114688 MB/sec 86400 MB/sec
Texel Rate 61920 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 768 768
Texture Mapping Units 48 64
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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