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GeForce GTX 1050 Ti vs Radeon R7 260X

Intro

The GeForce GTX 1050 Ti uses a 14 nm design. nVidia has set the core speed at 1290 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this card. It features 768 SPUs as well as 48 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon R7 260X, which comes with GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 RAM set to run at 1625 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
Radeon R7 260X 4381 points
Difference: 3353 (77%)

Zcash Mining Hash Rate

GeForce GTX 1050 Ti 138 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 43 (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon R7 260X 115 Watts
Difference: 40 Watts (53%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1050 Ti should theoretically be a bit better than the Radeon R7 260X in general. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 10688 (10%)

Texel Rate

The GeForce GTX 1050 Ti is a small bit (more or less 1%) faster with regards to anisotropic filtering than the Radeon R7 260X. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 320 (1%)

Pixel Rate

The GeForce GTX 1050 Ti will be quite a bit (approximately 135%) more effective at full screen anti-aliasing than the Radeon R7 260X, and should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 23680 (135%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon R7 260X
Manufacturer nVidia AMD
Year October 2016 October 2013
Code Name GP107-400 Bonaire XTX
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 1100 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 75 watts 115 watts
Bandwidth 114688 MB/sec 104000 MB/sec
Texel Rate 61920 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 768 896
Texture Mapping Units 48 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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