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GeForce GTX 1050 Ti vs Radeon R7 360

Intro

The GeForce GTX 1050 Ti uses a 14 nm design. nVidia has clocked the core speed at 1290 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this specific card. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon R7 360, which has a GPU core clock speed of 1050 MHz, and 2048 MB of GDDR5 memory set to run at 1625 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
Radeon R7 360 4110 points
Difference: 3624 (88%)

Zcash Mining Hash Rate

GeForce GTX 1050 Ti 138 Sol/s
Radeon R7 360 98 Sol/s
Difference: 40 (41%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon R7 360 100 Watts
Difference: 25 Watts (33%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1050 Ti should be 10% quicker than the Radeon R7 360 overall, because of its higher data rate. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 10688 (10%)

Texel Rate

The GeForce GTX 1050 Ti will be a lot (about 23%) better at anisotropic filtering than the Radeon R7 360. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 11520 (23%)

Pixel Rate

The GeForce GTX 1050 Ti will be a lot (more or less 146%) better at full screen anti-aliasing than the Radeon R7 360, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 24480 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon R7 360
Manufacturer nVidia AMD
Year October 2016 June 2015
Code Name GP107-400 Tobago
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 1050 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 75 watts 100 watts
Bandwidth 114688 MB/sec 104000 MB/sec
Texel Rate 61920 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 768 768
Texture Mapping Units 48 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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