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GeForce GTX 1050 Ti vs Radeon R7 360

Intro

The GeForce GTX 1050 Ti uses a 14 nm design. nVidia has clocked the core speed at 1290 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this particular model. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the Radeon R7 360, which features a GPU core clock speed of 1050 MHz, and 2048 MB of GDDR5 RAM running at 1625 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
Radeon R7 360 4110 points
Difference: 3624 (88%)

Zcash Mining Hash Rate

GeForce GTX 1050 Ti 138 Sol/s
Radeon R7 360 98 Sol/s
Difference: 40 (41%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon R7 360 100 Watts
Difference: 25 Watts (33%)

Memory Bandwidth

Theoretically, the GeForce GTX 1050 Ti should be a bit faster than the Radeon R7 360 overall. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 10688 (10%)

Texel Rate

The GeForce GTX 1050 Ti should be much (more or less 23%) more effective at anisotropic filtering than the Radeon R7 360. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 11520 (23%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1050 Ti is a better choice, by far. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 24480 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon R7 360
Manufacturer nVidia AMD
Year October 2016 June 2015
Code Name GP107-400 Tobago
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 1050 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 75 watts 100 watts
Bandwidth 114688 MB/sec 104000 MB/sec
Texel Rate 61920 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 768 768
Texture Mapping Units 48 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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