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GeForce GTX 1050 Ti vs GeForce GTX 950

Intro

The GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has set the core frequency at 1290 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this card. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX 950, which comes with a core clock speed of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 950 6536 points
Difference: 1198 (18%)

Zcash Mining Hash Rate

GeForce GTX 950 155 Sol/s
GeForce GTX 1050 Ti 138 Sol/s
Difference: 17 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 950 90 Watts
Difference: 15 Watts (20%)

Memory Bandwidth

Theoretically, the GeForce GTX 1050 Ti should be a small bit faster than the GeForce GTX 950 in general. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 8960 (8%)

Texel Rate

The GeForce GTX 1050 Ti is much (about 26%) better at AF than the GeForce GTX 950. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 12768 (26%)

Pixel Rate

The GeForce GTX 1050 Ti should be much (more or less 26%) more effective at AA than the GeForce GTX 950, and capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 8512 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 950
Manufacturer nVidia nVidia
Year October 2016 August 2015
Code Name GP107-400 GM206
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 1024 MHz
Memory Speed 7000 MHz 6608 MHz
Power (Max TDP) 75 watts 90 watts
Bandwidth 114688 MB/sec 105728 MB/sec
Texel Rate 61920 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 768 768
Texture Mapping Units 48 48
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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