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GeForce GTX 1050 Ti vs GeForce GTX 950M

Intro

The GeForce GTX 1050 Ti has a GPU core speed of 1290 MHz, and the 4096 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare that to the GeForce GTX 950M, which comes with a core clock speed of 914 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 950M 3330 points
Difference: 4404 (132%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 20 Watts (36%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1050 Ti is 258% quicker than the GeForce GTX 950M in general, because of its higher data rate. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 82688 (258%)

Texel Rate

The GeForce GTX 1050 Ti is a lot (approximately 69%) faster with regards to AF than the GeForce GTX 950M. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 25360 (69%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1050 Ti is superior to the GeForce GTX 950M, by a large margin. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 26656 (182%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 950M
Manufacturer nVidia nVidia
Year October 2016 March 12 2015
Code Name GP107-400 GM107
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 914 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 75 watts 55 watts
Bandwidth 114688 MB/sec 32000 MB/sec
Texel Rate 61920 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 768 640
Texture Mapping Units 48 40
Render Output Units 32 16
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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