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GeForce GTX 1050 Ti vs GeForce GTX 970M

Intro

The GeForce GTX 1050 Ti features core clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Compare all of that to the GeForce GTX 970M, which features a GPU core clock speed of 924 MHz, and 3072 MB of GDDR5 memory running at 1000 MHz through a 192-bit bus. It also is comprised of 1280 Stream Processors, 80 TAUs, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 970M 7520 points
Difference: 214 (3%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the GeForce GTX 1050 Ti should be a small bit faster than the GeForce GTX 970M overall. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 18688 (19%)

Texel Rate

The GeForce GTX 970M is just a bit (approximately 19%) better at texture filtering than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 12000 (19%)

Pixel Rate

The GeForce GTX 970M is a bit (more or less 7%) better at FSAA than the GeForce GTX 1050 Ti, and will be able to handle higher resolutions better. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 3072 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 970M
Manufacturer nVidia nVidia
Year October 2016 October 7 2014
Code Name GP107-400 GM204
Memory 4096 MB 3072 MB
Core Speed 1290 MHz 924 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 75 watts
Bandwidth 114688 MB/sec 96000 MB/sec
Texel Rate 61920 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 768 1280
Texture Mapping Units 48 80
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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