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GeForce GTX 1050 Ti vs GeForce GTX 980M

Intro

The GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has set the core speed at 1290 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this card. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare those specs to the GeForce GTX 980M, which features core speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs along with 96 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 1050 Ti 7734 points
Difference: 1742 (23%)

Zcash Mining Hash Rate

GeForce GTX 980M 155 Sol/s
GeForce GTX 1050 Ti 138 Sol/s
Difference: 17 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 980M 100 Watts
Difference: 25 Watts (33%)

Memory Bandwidth

In theory, the GeForce GTX 980M should be 12% quicker than the GeForce GTX 1050 Ti in general, because of its greater bandwidth. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 13312 (12%)

Texel Rate

The GeForce GTX 980M should be quite a bit (more or less 61%) more effective at anisotropic filtering than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 37728 (61%)

Pixel Rate

The GeForce GTX 980M will be quite a bit (approximately 61%) better at FSAA than the GeForce GTX 1050 Ti, and capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 25152 (61%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 980M
Manufacturer nVidia nVidia
Year October 2016 October 7 2014
Code Name GP107-400 GM204
Memory 4096 MB 4096 MB
Core Speed 1290 MHz 1038 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 100 watts
Bandwidth 114688 MB/sec 128000 MB/sec
Texel Rate 61920 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 48 96
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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