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GeForce GTX 1050 Ti vs GeForce GTX 980M

Intro

The GeForce GTX 1050 Ti features a clock speed of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 14 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Compare those specifications to the GeForce GTX 980M, which features GPU clock speed of 1038 MHz, and 4096 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also features 1536 SPUs, 96 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 1050 Ti 7734 points
Difference: 1742 (23%)

Zcash Mining Hash Rate

GeForce GTX 980M 155 Sol/s
GeForce GTX 1050 Ti 138 Sol/s
Difference: 17 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 980M 100 Watts
Difference: 25 Watts (33%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980M should in theory be a little bit superior to the GeForce GTX 1050 Ti in general. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 13312 (12%)

Texel Rate

The GeForce GTX 980M will be a lot (approximately 61%) more effective at AF than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 37728 (61%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 980M is superior to the GeForce GTX 1050 Ti, by far. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 25152 (61%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 980M
Manufacturer nVidia nVidia
Year October 2016 October 7 2014
Code Name GP107-400 GM204
Memory 4096 MB 4096 MB
Core Speed 1290 MHz 1038 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 100 watts
Bandwidth 114688 MB/sec 128000 MB/sec
Texel Rate 61920 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 48 96
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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