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GeForce GTX 1050 Ti vs GeForce GTX 870M

Intro

The GeForce GTX 1050 Ti comes with a GPU core speed of 1290 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 48 TAUs, and 32 ROPs.

Compare all that to the GeForce GTX 870M, which comes with a clock speed of 941 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 192-bit bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 870M 4770 points
Difference: 2964 (62%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 870M 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

In theory, the GeForce GTX 1050 Ti is 19% quicker than the GeForce GTX 870M in general, due to its greater data rate. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 18688 (19%)

Texel Rate

The GeForce GTX 870M will be much (more or less 70%) better at texture filtering than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 43472 (70%)

Pixel Rate

The GeForce GTX 1050 Ti should be much (more or less 83%) faster with regards to anti-aliasing than the GeForce GTX 870M, and able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 18696 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 870M
Manufacturer nVidia nVidia
Year October 2016 March 12 2014
Code Name GP107-400 GK104
Memory 4096 MB 3072 MB
Core Speed 1290 MHz 941 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 110 watts
Bandwidth 114688 MB/sec 96000 MB/sec
Texel Rate 61920 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 768 1344
Texture Mapping Units 48 112
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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