Compare any two graphics cards:
GeForce GTX 1050 vs Radeon HD 4890 1GB
IntroThe GeForce GTX 1050 makes use of a 14 nm design. nVidia has set the core speed at 1354 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this specific card. It features 640 SPUs as well as 40 TAUs and 32 ROPs.Compare that to the Radeon HD 4890 1GB, which has clock speeds of 1000 MHz on the GPU, and 975 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 4890 1GB should perform a bit faster than the GeForce GTX 1050 overall. (explain)
Texel RateThe GeForce GTX 1050 will be quite a bit (approximately 35%) better at anisotropic filtering than the Radeon HD 4890 1GB. (explain)
Pixel RateThe GeForce GTX 1050 is much (approximately 171%) more effective at AA than the Radeon HD 4890 1GB, and will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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