Compare any two graphics cards:
GeForce GTX 1050 vs Radeon HD 5750 512MB
IntroThe GeForce GTX 1050 uses a 14 nm design. nVidia has clocked the core frequency at 1354 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this particular model. It features 640 SPUs as well as 40 Texture Address Units and 32 ROPs.Compare those specifications to the Radeon HD 5750 512MB, which has a core clock frequency of 700 MHz and a GDDR5 memory frequency of 1150 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is comprised of 720(144x5) SPUs, 36 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1050 should theoretically be quite a bit better than the Radeon HD 5750 512MB overall. (explain)
Texel RateThe GeForce GTX 1050 will be quite a bit (about 115%) better at texture filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateThe GeForce GTX 1050 should be quite a bit (approximately 287%) faster with regards to AA than the Radeon HD 5750 512MB, and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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