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GeForce GTX 1050 vs Radeon HD 6850

Intro

The GeForce GTX 1050 has a GPU clock speed of 1354 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the Radeon HD 6850, which uses a 40 nm design. AMD has set the core speed at 775 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this particular card. It features 960 SPUs as well as 48 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon HD 6850 2395 points
Difference: 4262 (178%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon HD 6850 127 Watts
Difference: 52 Watts (69%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6850 should be 12% faster than the GeForce GTX 1050 overall, due to its higher data rate. (explain)

Radeon HD 6850 128000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 13312 (12%)

Texel Rate

The GeForce GTX 1050 should be quite a bit (more or less 46%) faster with regards to anisotropic filtering than the Radeon HD 6850. (explain)

GeForce GTX 1050 54160 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 16960 (46%)

Pixel Rate

The GeForce GTX 1050 will be quite a bit (approximately 75%) more effective at AA than the Radeon HD 6850, and capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon HD 6850 24800 Mpixels/sec
Difference: 18528 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon HD 6850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon HD 6850
Manufacturer nVidia AMD
Year October 2016 October 2010
Code Name GP107-300 Barts Pro
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 775 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 127 watts
Bandwidth 114688 MB/sec 128000 MB/sec
Texel Rate 54160 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 640 960
Texture Mapping Units 40 48
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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