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GeForce GTX 1050 vs Radeon R7 260X

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has set the core speed at 1354 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this particular model. It features 640 SPUs as well as 40 TAUs and 32 Rasterization Operator Units.

Compare that to the Radeon R7 260X, which makes use of a 28 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 RAM works at a frequency of 1625 MHz on this model. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon R7 260X 4381 points
Difference: 2276 (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon R7 260X 115 Watts
Difference: 40 Watts (53%)

Memory Bandwidth

The GeForce GTX 1050 should theoretically perform a little bit faster than the Radeon R7 260X in general. (explain)

GeForce GTX 1050 114688 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 10688 (10%)

Texel Rate

The Radeon R7 260X will be a small bit (approximately 14%) better at texture filtering than the GeForce GTX 1050. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 7440 (14%)

Pixel Rate

The GeForce GTX 1050 is much (more or less 146%) faster with regards to FSAA than the Radeon R7 260X, and also will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 25728 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon R7 260X
Manufacturer nVidia AMD
Year October 2016 October 2013
Code Name GP107-300 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 1100 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 75 watts 115 watts
Bandwidth 114688 MB/sec 104000 MB/sec
Texel Rate 54160 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 640 896
Texture Mapping Units 40 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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