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GeForce GTX 1050 vs Radeon R7 260X

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has set the core frequency at 1354 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this particular model. It features 640 SPUs as well as 40 TAUs and 32 ROPs.

Compare those specs to the Radeon R7 260X, which features GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 RAM set to run at 1625 MHz through a 128-bit bus. It also is made up of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon R7 260X 4381 points
Difference: 2276 (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon R7 260X 115 Watts
Difference: 40 Watts (53%)

Memory Bandwidth

In theory, the GeForce GTX 1050 will be 10% faster than the Radeon R7 260X in general, because of its higher data rate. (explain)

GeForce GTX 1050 114688 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 10688 (10%)

Texel Rate

The Radeon R7 260X should be a bit (approximately 14%) faster with regards to texture filtering than the GeForce GTX 1050. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 7440 (14%)

Pixel Rate

The GeForce GTX 1050 should be much (approximately 146%) faster with regards to anti-aliasing than the Radeon R7 260X, and able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 25728 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon R7 260X
Manufacturer nVidia AMD
Year October 2016 October 2013
Code Name GP107-300 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 1100 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 75 watts 115 watts
Bandwidth 114688 MB/sec 104000 MB/sec
Texel Rate 54160 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 640 896
Texture Mapping Units 40 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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