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GeForce GTX 1050 vs Radeon R9 380 4G

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has clocked the core frequency at 1354 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this particular card. It features 640 SPUs along with 40 TAUs and 32 Rasterization Operator Units.

Compare all that to the Radeon R9 380 4G, which features core clock speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 memory. It features 1792 SPUs along with 112 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 1050 6657 points
Difference: 2180 (33%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon R9 380 4G 190 Watts
Difference: 115 Watts (153%)

Memory Bandwidth

The Radeon R9 380 4G, in theory, should perform a lot faster than the GeForce GTX 1050 in general. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 67712 (59%)

Texel Rate

The Radeon R9 380 4G is a lot (about 101%) more effective at anisotropic filtering than the GeForce GTX 1050. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 54480 (101%)

Pixel Rate

The GeForce GTX 1050 is a lot (approximately 40%) more effective at anti-aliasing than the Radeon R9 380 4G, and also capable of handling higher resolutions better. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 12288 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon R9 380 4G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon R9 380 4G
Manufacturer nVidia AMD
Year October 2016 June 2015
Code Name GP107-300 Antigua PRO
Memory 2048 MB 4096 MB
Core Speed 1354 MHz 970 MHz
Memory Speed 7000 MHz 5700 MHz
Power (Max TDP) 75 watts 190 watts
Bandwidth 114688 MB/sec 182400 MB/sec
Texel Rate 54160 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 640 1792
Texture Mapping Units 40 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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