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GeForce GTX 1050 vs GeForce GTX 970M

Intro

The GeForce GTX 1050 uses a 14 nm design. nVidia has clocked the core speed at 1354 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this particular model. It features 640 SPUs along with 40 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the GeForce GTX 970M, which features a core clock speed of 924 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 192-bit bus, and uses a 28 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 1050 6657 points
Difference: 863 (13%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GTX 1050 should in theory be just a bit faster than the GeForce GTX 970M in general. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 18688 (19%)

Texel Rate

The GeForce GTX 970M is much (more or less 36%) faster with regards to AF than the GeForce GTX 1050. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 19760 (36%)

Pixel Rate

The GeForce GTX 970M should be just a bit (about 2%) more effective at anti-aliasing than the GeForce GTX 1050, and will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 1024 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 970M
Manufacturer nVidia nVidia
Year October 2016 October 7 2014
Code Name GP107-300 GM204
Memory 2048 MB 3072 MB
Core Speed 1354 MHz 924 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 75 watts
Bandwidth 114688 MB/sec 96000 MB/sec
Texel Rate 54160 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 640 1280
Texture Mapping Units 40 80
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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