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GeForce GTX 1050 vs GeForce GTX 970M

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has set the core frequency at 1354 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this particular model. It features 640 SPUs as well as 40 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 970M, which comes with clock speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 memory. It features 1280 SPUs along with 80 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 1050 6657 points
Difference: 863 (13%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically, the GeForce GTX 1050 should perform a small bit faster than the GeForce GTX 970M overall. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 18688 (19%)

Texel Rate

The GeForce GTX 970M will be much (more or less 36%) faster with regards to AF than the GeForce GTX 1050. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 19760 (36%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 970M is the winner, but it probably won't make a huge difference. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 1024 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 970M
Manufacturer nVidia nVidia
Year October 2016 October 7 2014
Code Name GP107-300 GM204
Memory 2048 MB 3072 MB
Core Speed 1354 MHz 924 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 75 watts
Bandwidth 114688 MB/sec 96000 MB/sec
Texel Rate 54160 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 640 1280
Texture Mapping Units 40 80
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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