Compare any two graphics cards:
GeForce GTX 1050 vs Radeon R7 M260
IntroThe GeForce GTX 1050 has a core clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and uses a 14 nm design. It features 640 SPUs, 40 TAUs, and 32 ROPs.Compare those specs to the Radeon R7 M260, which uses a 28 nm design. AMD has set the core frequency at 715 MHz. The DDR3 RAM is set to run at a frequency of 1000 MHz on this particular model. It features 384 SPUs along with 24 TAUs and 8 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 1050 is 617% quicker than the Radeon R7 M260 in general, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 1050 will be quite a bit (about 216%) faster with regards to texture filtering than the Radeon R7 M260. (explain)
Pixel RateThe GeForce GTX 1050 is much (about 657%) better at full screen anti-aliasing than the Radeon R7 M260, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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