Compare any two graphics cards:
VS

GeForce GTX 1050 vs Radeon R7 M260

Intro

The GeForce GTX 1050 has a core clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and uses a 14 nm design. It features 640 SPUs, 40 TAUs, and 32 ROPs.

Compare those specs to the Radeon R7 M260, which uses a 28 nm design. AMD has set the core frequency at 715 MHz. The DDR3 RAM is set to run at a frequency of 1000 MHz on this particular model. It features 384 SPUs along with 24 TAUs and 8 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon R7 M260 1120 points
Difference: 5537 (494%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1050 is 617% quicker than the Radeon R7 M260 in general, due to its higher data rate. (explain)

GeForce GTX 1050 114688 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 98688 (617%)

Texel Rate

The GeForce GTX 1050 will be quite a bit (about 216%) faster with regards to texture filtering than the Radeon R7 M260. (explain)

GeForce GTX 1050 54160 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 37000 (216%)

Pixel Rate

The GeForce GTX 1050 is much (about 657%) better at full screen anti-aliasing than the Radeon R7 M260, and also able to handle higher resolutions more effectively. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 37608 (657%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Radeon R7 M260
Manufacturer nVidia AMD
Year October 2016 June 2014
Code Name GP107-300 Opal/Topaz
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 715 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 114688 MB/sec 16000 MB/sec
Texel Rate 54160 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 640 384
Texture Mapping Units 40 24
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield