Compare any two graphics cards:
GeForce GTX 275 vs Radeon RX 460
IntroThe GeForce GTX 275 features a GPU clock speed of 633 MHz, and the 896 MB of GDDR3 memory is set to run at 1134 MHz through a 448-bit bus. It also features 240 Stream Processors, 80 TAUs, and 28 ROPs.Compare that to the Radeon RX 460, which comes with GPU clock speed of 1090 MHz, and 4096 MB of GDDR5 RAM running at 1750 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 275 should in theory be just a bit superior to the Radeon RX 460 overall. (explain)
Texel RateThe Radeon RX 460 is quite a bit (about 21%) faster with regards to texture filtering than the GeForce GTX 275. (explain)
Pixel RateThe GeForce GTX 275 will be a bit (approximately 2%) more effective at FSAA than the Radeon RX 460, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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