Compare any two graphics cards:
GeForce GTX 980M vs Radeon RX 460
IntroThe GeForce GTX 980M features a core clock speed of 1038 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 64 ROPs.Compare all of that to the Radeon RX 460, which makes use of a 14 nm design. AMD has clocked the core speed at 1090 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this model. It features 896 SPUs along with 56 TAUs and 16 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 980M should be a small bit faster than the Radeon RX 460 overall. (explain)
Texel RateThe GeForce GTX 980M should be quite a bit (approximately 63%) faster with regards to anisotropic filtering than the Radeon RX 460. (explain)
Pixel RateThe GeForce GTX 980M will be a lot (about 281%) better at FSAA than the Radeon RX 460, and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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