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GeForce GTX 880M vs Radeon RX 460

Intro

The GeForce GTX 880M features a GPU clock speed of 954 MHz, and the 4096 MB of GDDR5 memory runs at 1000 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

Compare that to the Radeon RX 460, which comes with a core clock frequency of 1090 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit memory bus, and uses a 14 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon RX 460 5595 points
Difference: 765 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 880M 130 Watts
Difference: 55 Watts (73%)

Memory Bandwidth

The GeForce GTX 880M should in theory perform a little bit faster than the Radeon RX 460 in general. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 16000 (14%)

Texel Rate

The GeForce GTX 880M will be much (approximately 100%) more effective at texture filtering than the Radeon RX 460. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 61072 (100%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 880M is superior to the Radeon RX 460, by a large margin. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 13088 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon RX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon RX 460
Manufacturer nVidia AMD
Year March 12 2014 August 2016
Code Name GK104 Polaris 11
Memory 4096 MB 4096 MB
Core Speed 954 MHz 1090 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 130 watts 75 watts
Bandwidth 128000 MB/sec 112000 MB/sec
Texel Rate 122112 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 1536 896
Texture Mapping Units 128 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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