Compare any two graphics cards:
Radeon R9 M385X vs Radeon RX 460
IntroThe Radeon R9 M385X features a GPU clock speed of 1100 MHz, and the 4096 MB of GDDR5 memory runs at 1500 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 TAUs, and 16 ROPs.Compare all of that to the Radeon RX 460, which comes with a clock frequency of 1090 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 14 nm design. It is comprised of 896 SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon RX 460 should theoretically be a little bit faster than the Radeon R9 M385X overall. (explain)
Texel RateThe Radeon R9 M385X should be a small bit (more or less 1%) better at texture filtering than the Radeon RX 460. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon R9 M385X is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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