Compare any two graphics cards:
GeForce 9400 GT 256MB vs Radeon HD 4550 256MB
IntroThe GeForce 9400 GT 256MB comes with a core clock speed of 550 MHz and a GDDR2 memory frequency of 400 MHz. It also features a 128-bit memory bus, and makes use of a 65 nm design. It is made up of 16 SPUs, 8 TAUs, and 4 ROPs.Compare those specifications to the Radeon HD 4550 256MB, which comes with a core clock speed of 600 MHz and a DDR3 memory speed of 800 MHz. It also uses a 64-bit bus, and makes use of a 55 nm design. It features 80(16x5) SPUs, 8 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have the exact same bandwidth, so in theory they should have the same performance. (explain)
Texel RateThe Radeon HD 4550 256MB should be a bit (approximately 9%) better at anisotropic filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateThe Radeon HD 4550 256MB should be a little bit (about 9%) faster with regards to AA than the GeForce 9400 GT 256MB, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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