Compare any two graphics cards:
GeForce GTS 250 1GB vs Radeon RX 460 2GB
IntroThe GeForce GTS 250 1GB has a core clock frequency of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also makes use of a 256-bit bus, and uses a 65/55 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 16 ROPs.Compare those specs to the Radeon RX 460 2GB, which features a GPU core clock speed of 1090 MHz, and 2048 MB of GDDR5 RAM running at 1750 MHz through a 128-bit bus. It also is made up of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 460 2GB should in theory be much superior to the GeForce GTS 250 1GB in general. (explain)
Texel RateThe Radeon RX 460 2GB will be quite a bit (more or less 29%) more effective at texture filtering than the GeForce GTS 250 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 460 2GB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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