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Radeon HD 3870 X2 512MB vs Radeon RX 460 2GB

Intro

The Radeon HD 3870 X2 512MB has a core clock frequency of 825 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon RX 460 2GB, which features a core clock frequency of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit bus, and makes use of a 14 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon HD 3870 X2 512MB should in theory be a bit better than the Radeon RX 460 2GB overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
Radeon RX 460 2GB 112000 MB/sec
Difference: 3200 (3%)

Texel Rate

The Radeon RX 460 2GB will be a lot (more or less 131%) better at texture filtering than the Radeon HD 3870 X2 512MB. (explain)

Radeon RX 460 2GB 61040 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 34640 (131%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 3870 X2 512MB is the winner, by far. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon RX 460 2GB 17440 Mpixels/sec
Difference: 8960 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 512MB

Amazon.com

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Radeon RX 460 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 512MB Radeon RX 460 2GB
Manufacturer AMD AMD
Year Jan 28, 2008 August 2016
Code Name R680 Polaris 11
Memory 512 MB (x2) 2048 MB
Core Speed 825 MHz (x2) 1090 MHz
Memory Speed 1800 MHz (x2) 7000 MHz
Power (Max TDP) (Unknown) watts 75 watts
Bandwidth 115200 MB/sec 112000 MB/sec
Texel Rate 26400 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 320(64x5) (x2) 896
Texture Mapping Units 16 (x2) 56
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 14 nm
Transistors (Unknown) million 3000 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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