Compare any two graphics cards:
GeForce GTX 960 vs Radeon RX 460 2GB
IntroThe GeForce GTX 960 has a core clock frequency of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It features 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the Radeon RX 460 2GB, which comes with a core clock speed of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 14 nm design. It is comprised of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
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Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have the exact same memory bandwidth, so theoretically they should have the same performance. (explain)
Texel RateThe GeForce GTX 960 should be a small bit (more or less 18%) better at AF than the Radeon RX 460 2GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 960 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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