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GeForce GTX 980M vs Radeon RX 460 2GB

Intro

The GeForce GTX 980M has core speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs as well as 96 TAUs and 64 Rasterization Operator Units.

Compare those specifications to the Radeon RX 460 2GB, which has a core clock frequency of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 980M 155 Sol/s
Radeon RX 460 2GB 117 Sol/s
Difference: 38 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 2GB 75 Watts
GeForce GTX 980M 100 Watts
Difference: 25 Watts (33%)

Memory Bandwidth

The GeForce GTX 980M, in theory, should be a little bit faster than the Radeon RX 460 2GB overall. (explain)

GeForce GTX 980M 128000 MB/sec
Radeon RX 460 2GB 112000 MB/sec
Difference: 16000 (14%)

Texel Rate

The GeForce GTX 980M should be a lot (more or less 63%) better at texture filtering than the Radeon RX 460 2GB. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon RX 460 2GB 61040 Mtexels/sec
Difference: 38608 (63%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 980M is superior to the Radeon RX 460 2GB, by far. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon RX 460 2GB 17440 Mpixels/sec
Difference: 48992 (281%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon RX 460 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon RX 460 2GB
Manufacturer nVidia AMD
Year October 7 2014 August 2016
Code Name GM204 Polaris 11
Memory 4096 MB 2048 MB
Core Speed 1038 MHz 1090 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 100 watts 75 watts
Bandwidth 128000 MB/sec 112000 MB/sec
Texel Rate 99648 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 1536 896
Texture Mapping Units 96 56
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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