Compare any two graphics cards:
Radeon HD 4350 vs Radeon HD 4550 256MB
IntroThe Radeon HD 4350 makes use of a 55 nm design. AMD has clocked the core frequency at 575 MHz. The DDR2 RAM works at a frequency of 500 MHz on this specific card. It features 80(16x5) SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.Compare that to the Radeon HD 4550 256MB, which uses a 55 nm design. AMD has set the core speed at 600 MHz. The DDR3 RAM runs at a speed of 800 MHz on this model. It features 80(16x5) SPUs as well as 8 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4550 256MB should be 60% faster than the Radeon HD 4350 in general, because of its greater data rate. (explain)
Texel RateThe Radeon HD 4550 256MB is a small bit (approximately 4%) faster with regards to anisotropic filtering than the Radeon HD 4350. (explain)
Pixel RateThe Radeon HD 4550 256MB should be a small bit (about 4%) more effective at FSAA than the Radeon HD 4350, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!