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Geforce GTX 680 vs Radeon RX 470

Intro

The Geforce GTX 680 has core speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

Compare all that to the Radeon RX 470, which comes with GPU clock speed of 926 MHz, and 8192 MB of GDDR5 memory running at 1650 MHz through a 256-bit bus. It also is made up of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
Geforce GTX 680 7650 points
Difference: 4106 (54%)

Ethereum Mining Hash Rate

Radeon RX 470 26 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 10 (63%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
Geforce GTX 680 195 Watts
Difference: 75 Watts (63%)

Memory Bandwidth

In theory, the Radeon RX 470 will be 10% faster than the Geforce GTX 680 in general, because of its higher data rate. (explain)

Radeon RX 470 211200 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 18944 (10%)

Texel Rate

The Geforce GTX 680 is a little bit (more or less 9%) more effective at AF than the Radeon RX 470. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon RX 470 118528 Mtexels/sec
Difference: 10240 (9%)

Pixel Rate

If using a high screen resolution is important to you, then the Geforce GTX 680 is superior to the Radeon RX 470, but it probably won't make a huge difference. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 2560 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon RX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon RX 470
Manufacturer nVidia AMD
Year March 2012 August 2016
Code Name GK104 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 1006 MHz 926 MHz
Memory Speed 6008 MHz 6600 MHz
Power (Max TDP) 195 watts 120 watts
Bandwidth 192256 MB/sec 211200 MB/sec
Texel Rate 128768 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 128 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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