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Geforce GTX 770 vs Radeon RX 470

Intro

The Geforce GTX 770 features a core clock speed of 1046 MHz and a GDDR5 memory speed of 1753 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare all that to the Radeon RX 470, which makes use of a 14 nm design. AMD has set the core frequency at 926 MHz. The GDDR5 memory is set to run at a speed of 1650 MHz on this model. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
Geforce GTX 770 7854 points
Difference: 3902 (50%)

Ethereum Mining Hash Rate

Radeon RX 470 26 Mh/s
Geforce GTX 770 14 Mh/s
Difference: 12 (86%)

Zcash Mining Hash Rate

Radeon RX 470 289 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 219 (313%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
Geforce GTX 770 230 Watts
Difference: 110 Watts (92%)

Memory Bandwidth

Performance-wise, the Geforce GTX 770 should in theory be a bit superior to the Radeon RX 470 overall. (explain)

Geforce GTX 770 224384 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 13184 (6%)

Texel Rate

The Geforce GTX 770 is a little bit (approximately 13%) better at texture filtering than the Radeon RX 470. (explain)

Geforce GTX 770 133888 Mtexels/sec
Radeon RX 470 118528 Mtexels/sec
Difference: 15360 (13%)

Pixel Rate

The Geforce GTX 770 is just a bit (approximately 13%) more effective at full screen anti-aliasing than the Radeon RX 470, and also capable of handling higher screen resolutions without losing too much performance. (explain)

Geforce GTX 770 33472 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 3840 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 770

Amazon.com

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Radeon RX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 770 Radeon RX 470
Manufacturer nVidia AMD
Year May 2013 August 2016
Code Name GK104 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 1046 MHz 926 MHz
Memory Speed 7012 MHz 6600 MHz
Power (Max TDP) 230 watts 120 watts
Bandwidth 224384 MB/sec 211200 MB/sec
Texel Rate 133888 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 128 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 770

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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