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Geforce GTX 760 vs Radeon RX 470

Intro

The Geforce GTX 760 comes with a GPU core clock speed of 980 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 256-bit bus. It also is made up of 1152 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon RX 470, which features a clock frequency of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also features a 256-bit memory bus, and uses a 14 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
Geforce GTX 760 5923 points
Difference: 5833 (98%)

Ethereum Mining Hash Rate

Radeon RX 470 26 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 13 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
Geforce GTX 760 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 470 will be 10% quicker than the Geforce GTX 760 in general, due to its higher data rate. (explain)

Radeon RX 470 211200 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 18944 (10%)

Texel Rate

The Radeon RX 470 should be much (more or less 26%) more effective at AF than the Geforce GTX 760. (explain)

Radeon RX 470 118528 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 24448 (26%)

Pixel Rate

The Geforce GTX 760 should be a little bit (about 6%) more effective at AA than the Radeon RX 470, and also able to handle higher resolutions while still performing well. (explain)

Geforce GTX 760 31360 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 1728 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 760

Amazon.com

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Radeon RX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon RX 470
Manufacturer nVidia AMD
Year June 2013 August 2016
Code Name GK104 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 980 MHz 926 MHz
Memory Speed 6008 MHz 6600 MHz
Power (Max TDP) 170 watts 120 watts
Bandwidth 192256 MB/sec 211200 MB/sec
Texel Rate 94080 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1152 2048
Texture Mapping Units 96 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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