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Geforce GTX 680 vs Radeon RX 470 4GB

Intro

The Geforce GTX 680 has a GPU clock speed of 1006 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon RX 470 4GB, which features GPU core speed of 926 MHz, and 4096 MB of GDDR5 RAM running at 1650 MHz through a 256-bit bus. It also is made up of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 470 4GB 27 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 11 (69%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 4GB 120 Watts
Geforce GTX 680 195 Watts
Difference: 75 Watts (63%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 470 4GB should be 10% quicker than the Geforce GTX 680 in general, because of its greater data rate. (explain)

Radeon RX 470 4GB 211200 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 18944 (10%)

Texel Rate

The Geforce GTX 680 should be just a bit (more or less 9%) better at AF than the Radeon RX 470 4GB. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon RX 470 4GB 118528 Mtexels/sec
Difference: 10240 (9%)

Pixel Rate

The Geforce GTX 680 is a little bit (about 9%) more effective at FSAA than the Radeon RX 470 4GB, and also will be able to handle higher resolutions while still performing well. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 2560 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon RX 470 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon RX 470 4GB
Manufacturer nVidia AMD
Year March 2012 August 2016
Code Name GK104 Polaris 10
Memory 2048 MB 4096 MB
Core Speed 1006 MHz 926 MHz
Memory Speed 6008 MHz 6600 MHz
Power (Max TDP) 195 watts 120 watts
Bandwidth 192256 MB/sec 211200 MB/sec
Texel Rate 128768 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 128 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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