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Geforce GTX 760 vs Radeon RX 470 4GB

Intro

The Geforce GTX 760 has a core clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1152 SPUs, 96 Texture Address Units, and 32 ROPs.

Compare that to the Radeon RX 470 4GB, which features a clock speed of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also features a 256-bit memory bus, and makes use of a 14 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 470 4GB 27 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 14 (108%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 4GB 120 Watts
Geforce GTX 760 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

Theoretically, the Radeon RX 470 4GB should be a little bit faster than the Geforce GTX 760 overall. (explain)

Radeon RX 470 4GB 211200 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 18944 (10%)

Texel Rate

The Radeon RX 470 4GB will be a lot (more or less 26%) faster with regards to anisotropic filtering than the Geforce GTX 760. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 24448 (26%)

Pixel Rate

The Geforce GTX 760 is a bit (about 6%) more effective at FSAA than the Radeon RX 470 4GB, and should be able to handle higher resolutions while still performing well. (explain)

Geforce GTX 760 31360 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 1728 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 760

Amazon.com

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Radeon RX 470 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon RX 470 4GB
Manufacturer nVidia AMD
Year June 2013 August 2016
Code Name GK104 Polaris 10
Memory 2048 MB 4096 MB
Core Speed 980 MHz 926 MHz
Memory Speed 6008 MHz 6600 MHz
Power (Max TDP) 170 watts 120 watts
Bandwidth 192256 MB/sec 211200 MB/sec
Texel Rate 94080 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1152 2048
Texture Mapping Units 96 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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