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GeForce GTX 970 vs Radeon RX 470 4GB

Intro

The GeForce GTX 970 makes use of a 28 nm design. nVidia has set the core frequency at 1050 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this specific model. It features 1664 SPUs as well as 104 Texture Address Units and 64 Rasterization Operator Units.

Compare those specs to the Radeon RX 470 4GB, which has a clock speed of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also uses a 256-bit memory bus, and uses a 14 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Radeon RX 470 4GB 270 Sol/s
GeForce GTX 970 262 Sol/s
Difference: 8 (3%)

Ethereum Mining Hash Rate

Radeon RX 470 4GB 27 Mh/s
GeForce GTX 970 19 Mh/s
Difference: 8 (42%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 4GB 120 Watts
GeForce GTX 970 145 Watts
Difference: 25 Watts (21%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 970 should be 6% quicker than the Radeon RX 470 4GB overall, due to its greater bandwidth. (explain)

GeForce GTX 970 224000 MB/sec
Radeon RX 470 4GB 211200 MB/sec
Difference: 12800 (6%)

Texel Rate

The Radeon RX 470 4GB should be a bit (more or less 9%) better at texture filtering than the GeForce GTX 970. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 9328 (9%)

Pixel Rate

The GeForce GTX 970 is quite a bit (more or less 127%) more effective at AA than the Radeon RX 470 4GB, and also able to handle higher resolutions while still performing well. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 37568 (127%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon RX 470 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon RX 470 4GB
Manufacturer nVidia AMD
Year September 2014 August 2016
Code Name GM204-200 Polaris 10
Memory 4096 MB 4096 MB
Core Speed 1050 MHz 926 MHz
Memory Speed 7000 MHz 6600 MHz
Power (Max TDP) 145 watts 120 watts
Bandwidth 224000 MB/sec 211200 MB/sec
Texel Rate 109200 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1664 2048
Texture Mapping Units 104 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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