Compare any two graphics cards:
GeForce GTX 1080 vs Radeon RX 470 4GB
IntroThe GeForce GTX 1080 comes with a clock frequency of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also makes use of a 256-bit memory bus, and uses a 16 nm design. It is comprised of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.Compare all of that to the Radeon RX 470 4GB, which has a GPU core clock speed of 926 MHz, and 4096 MB of GDDR5 RAM set to run at 1650 MHz through a 256-bit bus. It also features 2048 Stream Processors, 128 TAUs, and 32 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
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Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1080 should be a lot faster than the Radeon RX 470 4GB in general. (explain)
Texel RateThe GeForce GTX 1080 should be a lot (approximately 117%) more effective at AF than the Radeon RX 470 4GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 1080 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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