Compare any two graphics cards:
GeForce GTX 960M vs Nvidia Titan X
IntroThe GeForce GTX 960M has a GPU core speed of 1096 MHz, and the 2048 MB of GDDR5 memory runs at 1000 MHz through a 128-bit bus. It also features 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.Compare those specifications to the Nvidia Titan X, which has GPU core speed of 1417 MHz, and 12288 MB of GDDR5X memory set to run at 1251 MHz through a 384-bit bus. It also is comprised of 3584 Stream Processors, 224 TAUs, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Nvidia Titan X should theoretically perform quite a bit faster than the GeForce GTX 960M in general. (explain)
Texel RateThe Nvidia Titan X will be much (more or less 624%) faster with regards to anisotropic filtering than the GeForce GTX 960M. (explain)
Pixel RateIf using high levels of AA is important to you, then the Nvidia Titan X is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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