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GeForce GTX 1060 3GB vs Radeon HD 4870 X2

Intro

The GeForce GTX 1060 3GB features core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 RAM. It features 1152 SPUs along with 72 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the Radeon HD 4870 X2, which has a core clock speed of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon HD 4870 X2 350 Watts
Difference: 230 Watts (192%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4870 X2 should in theory be a bit better than the GeForce GTX 1060 3GB in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 33792 (17%)

Texel Rate

The GeForce GTX 1060 3GB is quite a bit (more or less 81%) more effective at anisotropic filtering than the Radeon HD 4870 X2. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 48432 (81%)

Pixel Rate

The GeForce GTX 1060 3GB should be a lot (approximately 201%) more effective at anti-aliasing than the Radeon HD 4870 X2, and should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 48288 (201%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon HD 4870 X2
Manufacturer nVidia AMD
Year August 2016 Aug 12, 2008
Code Name GP106-300 R700
Memory 3072 MB 1024 MB (x2)
Core Speed 1506 MHz 750 MHz (x2)
Memory Speed 8000 MHz 3600 MHz (x2)
Power (Max TDP) 120 watts 350 watts
Bandwidth 196608 MB/sec 230400 MB/sec
Texel Rate 108432 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1152 800(160x5) (x2)
Texture Mapping Units 72 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 4400 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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