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GeForce GTX 1060 3GB vs Radeon HD 4870 X2

Intro

The GeForce GTX 1060 3GB makes use of a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory works at a speed of 2000 MHz on this specific model. It features 1152 SPUs as well as 72 Texture Address Units and 48 ROPs.

Compare those specs to the Radeon HD 4870 X2, which features GPU clock speed of 750 MHz, and 1024 MB of GDDR5 RAM set to run at 900 MHz through a 256-bit bus. It also features 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon HD 4870 X2 350 Watts
Difference: 230 Watts (192%)

Memory Bandwidth

The Radeon HD 4870 X2, in theory, should perform a little bit faster than the GeForce GTX 1060 3GB in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 33792 (17%)

Texel Rate

The GeForce GTX 1060 3GB should be much (about 81%) faster with regards to anisotropic filtering than the Radeon HD 4870 X2. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 48432 (81%)

Pixel Rate

The GeForce GTX 1060 3GB is much (about 201%) more effective at FSAA than the Radeon HD 4870 X2, and will be able to handle higher resolutions better. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 48288 (201%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon HD 4870 X2
Manufacturer nVidia AMD
Year August 2016 Aug 12, 2008
Code Name GP106-300 R700
Memory 3072 MB 1024 MB (x2)
Core Speed 1506 MHz 750 MHz (x2)
Memory Speed 8000 MHz 3600 MHz (x2)
Power (Max TDP) 120 watts 350 watts
Bandwidth 196608 MB/sec 230400 MB/sec
Texel Rate 108432 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1152 800(160x5) (x2)
Texture Mapping Units 72 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 4400 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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