Compare any two graphics cards:
GeForce GTX 1060 3GB vs GeForce GTX 480
IntroThe GeForce GTX 1060 3GB uses a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 RAM works at a speed of 2000 MHz on this card. It features 1152 SPUs as well as 72 Texture Address Units and 48 Rasterization Operator Units.Compare that to the GeForce GTX 480, which uses a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR5 RAM works at a speed of 924 MHz on this particular model. It features 480 SPUs along with 60 TAUs and 48 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1060 3GB should in theory be a small bit superior to the GeForce GTX 480 in general. (explain)
Texel RateThe GeForce GTX 1060 3GB will be a lot (about 158%) more effective at anisotropic filtering than the GeForce GTX 480. (explain)
Pixel RateThe GeForce GTX 1060 3GB is quite a bit (about 115%) more effective at AA than the GeForce GTX 480, and also capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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