Compare any two graphics cards:
GeForce GTX 1060 3GB vs GeForce GTX 580
IntroThe GeForce GTX 1060 3GB comes with a GPU core speed of 1506 MHz, and the 3072 MB of GDDR5 memory runs at 2000 MHz through a 192-bit bus. It also is comprised of 1152 SPUs, 72 Texture Address Units, and 48 ROPs.Compare all of that to the GeForce GTX 580, which comes with GPU core speed of 772 MHz, and 1536 MB of GDDR5 memory running at 1002 MHz through a 384-bit bus. It also is comprised of 512 Stream Processors, 64 TAUs, and 48 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1060 3GB should theoretically be a little bit faster than the GeForce GTX 580 in general. (explain)
Texel RateThe GeForce GTX 1060 3GB should be quite a bit (about 119%) faster with regards to anisotropic filtering than the GeForce GTX 580. (explain)
Pixel RateThe GeForce GTX 1060 3GB is a lot (about 95%) more effective at AA than the GeForce GTX 580, and also will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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