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GeForce GTX 1060 3GB vs Radeon R9 280

Intro

The GeForce GTX 1060 3GB comes with a core clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 192-bit bus, and uses a 16 nm design. It is made up of 1152 SPUs, 72 TAUs, and 48 ROPs.

Compare all that to the Radeon R9 280, which has a GPU core clock speed of 933 MHz, and 3072 MB of GDDR5 memory set to run at 1250 MHz through a 384-bit bus. It also is made up of 1792 Stream Processors, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
Radeon R9 280 183 Sol/s
Difference: 107 (58%)

Ethereum Mining Hash Rate

Radeon R9 280 22 Mh/s
GeForce GTX 1060 3GB 19 Mh/s
Difference: 3 (16%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
Radeon R9 280 7961 points
Difference: 4224 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon R9 280 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

Performance-wise, the Radeon R9 280 should theoretically be a lot superior to the GeForce GTX 1060 3GB overall. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 43392 (22%)

Texel Rate

The GeForce GTX 1060 3GB will be just a bit (more or less 4%) better at anisotropic filtering than the Radeon R9 280. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R9 280 104496 Mtexels/sec
Difference: 3936 (4%)

Pixel Rate

The GeForce GTX 1060 3GB will be a lot (about 142%) more effective at AA than the Radeon R9 280, and also able to handle higher resolutions while still performing well. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 42432 (142%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon R9 280
Manufacturer nVidia AMD
Year August 2016 March 2014
Code Name GP106-300 Tahiti Pro
Memory 3072 MB 3072 MB
Core Speed 1506 MHz 933 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 240000 MB/sec
Texel Rate 108432 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 1152 1792
Texture Mapping Units 72 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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