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GeForce GTX 1060 3GB vs GeForce GTX 970

Intro

The GeForce GTX 1060 3GB has a GPU core clock speed of 1506 MHz, and the 3072 MB of GDDR5 RAM is set to run at 2000 MHz through a 192-bit bus. It also is made up of 1152 SPUs, 72 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the GeForce GTX 970, which has a GPU core clock speed of 1050 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 256-bit bus. It also is made up of 1664 SPUs, 104 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
GeForce GTX 970 262 Sol/s
Difference: 28 (11%)

Ethereum Mining Hash Rate

GeForce GTX 1060 3GB 19 Mh/s
GeForce GTX 970 19 Mh/s
Difference: 0 (0%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 970 10867 points
Difference: 1318 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 970 145 Watts
Difference: 25 Watts (21%)

Memory Bandwidth

The GeForce GTX 970 should theoretically be a bit faster than the GeForce GTX 1060 3GB overall. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 27392 (14%)

Texel Rate

The GeForce GTX 970 is a small bit (approximately 1%) better at AF than the GeForce GTX 1060 3GB. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 768 (1%)

Pixel Rate

The GeForce GTX 1060 3GB is a little bit (approximately 8%) better at FSAA than the GeForce GTX 970, and also capable of handling higher screen resolutions better. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 970 67200 Mpixels/sec
Difference: 5088 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 970
Manufacturer nVidia nVidia
Year August 2016 September 2014
Code Name GP106-300 GM204-200
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 1050 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 145 watts
Bandwidth 196608 MB/sec 224000 MB/sec
Texel Rate 108432 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 1152 1664
Texture Mapping Units 72 104
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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