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GeForce GTX 1060 3GB vs Radeon R7 360

Intro

The GeForce GTX 1060 3GB comes with a GPU core speed of 1506 MHz, and the 3072 MB of GDDR5 RAM is set to run at 2000 MHz through a 192-bit bus. It also is made up of 1152 Stream Processors, 72 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the Radeon R7 360, which features core speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
Radeon R7 360 98 Sol/s
Difference: 192 (196%)

Ethereum Mining Hash Rate

GeForce GTX 1060 3GB 19 Mh/s
Radeon R7 360 10 Mh/s
Difference: 9 (90%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
Radeon R7 360 4110 points
Difference: 8075 (196%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

The GeForce GTX 1060 3GB, in theory, should be a lot faster than the Radeon R7 360 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 92608 (89%)

Texel Rate

The GeForce GTX 1060 3GB should be a lot (approximately 115%) faster with regards to texture filtering than the Radeon R7 360. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 58032 (115%)

Pixel Rate

The GeForce GTX 1060 3GB should be quite a bit (approximately 330%) better at AA than the Radeon R7 360, and should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 55488 (330%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon R7 360
Manufacturer nVidia AMD
Year August 2016 June 2015
Code Name GP106-300 Tobago
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 1050 MHz
Memory Speed 8000 MHz 6500 MHz
Power (Max TDP) 120 watts 100 watts
Bandwidth 196608 MB/sec 104000 MB/sec
Texel Rate 108432 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 1152 768
Texture Mapping Units 72 48
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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