Compare any two graphics cards:
GeForce GTX 1060 3GB vs Radeon R9 380 4G
IntroThe GeForce GTX 1060 3GB has a core clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 192-bit bus, and makes use of a 16 nm design. It is comprised of 1152 SPUs, 72 TAUs, and 48 ROPs.Compare all of that to the Radeon R9 380 4G, which has a clock speed of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It features 1792 SPUs, 112 Texture Address Units, and 32 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
Ethereum Mining Hash Rate
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1060 3GB should be just a bit faster than the Radeon R9 380 4G overall. (explain)
Texel RateThe Radeon R9 380 4G is just a bit (approximately 0%) more effective at texture filtering than the GeForce GTX 1060 3GB. (explain)
Pixel RateThe GeForce GTX 1060 3GB will be a lot (more or less 133%) more effective at anti-aliasing than the Radeon R9 380 4G, and also will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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