Compare any two graphics cards:
GeForce GTX 1060 vs GeForce GTX 285 2GB
IntroThe GeForce GTX 1060 makes use of a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 memory runs at a frequency of 2000 MHz on this particular card. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.Compare those specifications to the GeForce GTX 285 2GB, which has clock speeds of 648 MHz on the GPU, and 1242 MHz on the 2048 MB of GDDR3 memory. It features 240 SPUs along with 80 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1060 should be a lot faster than the GeForce GTX 285 2GB overall. (explain)
Texel RateThe GeForce GTX 1060 will be quite a bit (more or less 132%) more effective at anisotropic filtering than the GeForce GTX 285 2GB. (explain)
Pixel RateThe GeForce GTX 1060 is quite a bit (about 249%) more effective at full screen anti-aliasing than the GeForce GTX 285 2GB, and also will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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