Compare any two graphics cards:
GeForce GTX 1060 vs Radeon HD 6750
IntroThe GeForce GTX 1060 comes with a GPU clock speed of 1506 MHz, and the 6144 MB of GDDR5 memory runs at 2000 MHz through a 192-bit bus. It also features 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.Compare those specs to the Radeon HD 6750, which uses a 40 nm design. AMD has set the core speed at 725 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this card. It features 720 SPUs as well as 36 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1060 should theoretically be quite a bit faster than the Radeon HD 6750 overall. (explain)
Texel RateThe GeForce GTX 1060 is quite a bit (approximately 362%) more effective at anisotropic filtering than the Radeon HD 6750. (explain)
Pixel RateThe GeForce GTX 1060 is quite a bit (more or less 523%) better at FSAA than the Radeon HD 6750, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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